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Campo DC | Valor | Lengua/Idioma |
---|---|---|
dc.contributor.author | Aldás, Marjorie Loor | - |
dc.contributor.author | López, Michael Hidalgo | - |
dc.date.accessioned | 2024-01-12T15:51:47Z | - |
dc.date.available | 2024-01-12T15:51:47Z | - |
dc.date.created | 2023-06 | - |
dc.date.issued | 2023 | - |
dc.identifier.issn | 2616-7964 | - |
dc.identifier.uri | https://www.innovacioneducativa.unam.mx:8443/jspui/handle/123456789/8001 | - |
dc.description.abstract | ABSTRACT COVID-19 became a worldwide phenomenon that affected countries in many areas, including education. Which marked the beginning of online educational methodologies being one of the most booming strategies the gamification. This study is focused on the optimization of the English language skills of 62 students of the University of Guayaquil with whom gamification was used to improve their English language skills. In this sense, the purpose of this research was oriented to determine the incidence of the application of Gamification in English language teaching during the pandemic. We worked under a mixed approach, using the survey as a pretest and posttest combined with the application of playful strategies. It is concluded that the application of Gamification achieved a high level of significant impact on English language teaching during the pandemic. | - |
dc.language.iso | es | - |
dc.title | Incidencia de la aplicación de gamificación en la enseñanza del idioma inglés en tiempos COVID-19 | - |
dc.type | journalArticle | - |
dcterms.bibliographicCitation | Aldás, Marjorie Loor, & López, Michael Hidalgo. (2023). Incidencia de la aplicación de gamificación en la enseñanza del idioma inglés en tiempos COVID-19. Horizontes Revista de Investigación en Ciencias de la Educación, 7(29), 1201-1210. Epub 06 de abril de 2023.https://doi.org/10.33996/revistahorizontes.v7i29.584 | - |
dc.identifier.sinne | SCI322 | - |
dc.identifier.url | http://www.scielo.org.bo/pdf/hrce/v7n29/a10-1201-1210.pdf | - |
dc.subject.keywords | Educational innovation | - |
dc.subject.keywords | English language teaching | - |
dc.subject.keywords | Enseñanza del inglés | - |
dc.subject.keywords | Estrategias lúdicas | - |
dc.subject.keywords | Estratégias lúdicas | - |
dc.subject.keywords | Gamificación | - |
dc.subject.keywords | Gamification | - |
dc.subject.keywords | Innovación educativa | - |
dc.subject.keywords | Pandemia | - |
dc.subject.keywords | Pandemic | - |
dc.relation.fuente | SciELO Bolivia | - |
dc.relation.journal | Horizontes. Revista de Investigación en Ciencias de la Educación | - |
dc.source.novolpages | 7(29):1201-1210 | - |
dc.identifier.doi | 10.33996/revistahorizontes.v7i29.584 | - |
Aparece en las colecciones: | Artículos científicos y académicos |
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