Por favor, use este identificador para citar o enlazar este ítem:
https://www.innovacioneducativa.unam.mx:8443/jspui/handle/123456789/8001
Título : | Incidencia de la aplicación de gamificación en la enseñanza del idioma inglés en tiempos COVID-19 |
Autor : | Aldás, Marjorie Loor López, Michael Hidalgo |
Fecha de publicación : | 2023 |
Resumen : | ABSTRACT COVID-19 became a worldwide phenomenon that affected countries in many areas, including education. Which marked the beginning of online educational methodologies being one of the most booming strategies the gamification. This study is focused on the optimization of the English language skills of 62 students of the University of Guayaquil with whom gamification was used to improve their English language skills. In this sense, the purpose of this research was oriented to determine the incidence of the application of Gamification in English language teaching during the pandemic. We worked under a mixed approach, using the survey as a pretest and posttest combined with the application of playful strategies. It is concluded that the application of Gamification achieved a high level of significant impact on English language teaching during the pandemic. |
URI : | https://www.innovacioneducativa.unam.mx:8443/jspui/handle/123456789/8001 |
ISSN : | 2616-7964 |
metadata.dc.identifier.url: | http://www.scielo.org.bo/pdf/hrce/v7n29/a10-1201-1210.pdf |
metadata.dc.type: | journalArticle |
Aparece en las colecciones: | Artículos científicos y académicos |
Ficheros en este ítem:
No hay ficheros asociados a este ítem.
Los ítems de DSpace están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.